The sheer consistency of this mode is laudable, especially as Techland does not lean into dynamic resolution scaling to achieve this lock. As standard, both machines boot in performance mode where rendering resolution is locked to 1080p, while frame-rate targets - and doggedly locks - to 60 frames per second. It's with PS5 and Series X where things get a little more interesting. Digital Foundry's first Dying Light 2 video covers off the state of play on PlayStation 5 and Xbox Series consoles. No ray-tracing features are included on Series S either. To get the bad news out of the way first, the multiple rendering modes are not present on Series S, which is fixed to a native 1080p at 30 frames per second (and to be clear, the 30fps target is also set for the last-gen machines too - we'll be looking at those versions in the next couple of days). Even on Series S, animations, texture quality, and lighting compare favourably to PS5 and Series X - the big downside being in resolution and frame-rate. Woodland areas flow beautifully with rare signs of performance drops. Right now the question is simple: how do PlayStation 5 and Xbox Series consoles run the game? Are 30fps and 60fps modes best for play - or should you push higher for the ray tracing features? Without question, Dying Light 2 looks great on all three current-gen systems. ![]() For that, you'll need a high-end PC (where Dying Light 2 offers even more visual features) and we'll be talking about that in our next piece. Three different rendering modes are on offer on PS5 and Series X consoles, all of them delivering something desirable - but the horsepower simply isn't there to offer them all in combination. Our first impression? Dying Light 2 can look astonishing - but it's no secret that it's exceptionally heavy on the GPU. With a focus of straddling the console generations while utilising cutting-edge visuals on the latest hardware, the studio promises us a rich density in detail, seamless streaming, upgraded physics, animation and AI. Developer Techland has a reputation for delivering exceptional visuals via its own in-house technology - the C-Engine, taking centre-stage in Dying Light 2.
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